Geometry Instancing Technique, Implemented.

In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex

Geometry Instancing Technique, Implemented.2012-01-05T07:22:04+00:00