Particle System Implemented in Engine and Editor
here you can see very simple scene with some particle systems.
here you can see very simple scene with some particle systems.
In 12 Visages, we Implement game core on component base structure. in this structure each entity can carry different behavior ( select , move , attack , harvest , Build , etc ...) components can be attach and detach in real time to the entity (also their effects on the entity who carrying that component)