Component Base Structure in 12 visages

In 12 Visages, we Implement game core on component base structure. in this structure each entity can carry different behavior ( select , move , attack , harvest , Build , etc ...) components can be attach and detach in real time to the entity (also their effects on the entity who carrying  that component)

Component Base Structure in 12 visages2010-12-21T16:57:16+00:00