Archive for the ‘Siavash (12 Visages )’ Category
Geometry Instancing Technique, Implemented.
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.
Welcome To Sourena Game Studio Web Site
Sourena Game Studio is a independent game development studio that combines years of industry experience, creativity and resourcefulness in high quality games.
Sourena Game Studio was founded on 18 February 2008 . The company is based in Making entertainment Products.
Making full use of the development talent and experience from various fields of expertise of his team, Sourena Game Studio strives to make games a complete and thrilling experience for every gamer as well as a rich experience for the developers working on them.
Team Coloring
Team Coloring Feature Implemented In Game (12 visages).
Game will supports 8 different teams with their own team color plus 3 natural teams(at the begging of the game with out color)
AI – PathFinding
In This Path Finding System each unit will communicate with others to reach it’s target. when there are many unit in front of a unit, it never change it’s road to target. other units have to go out and clear the road for it.






































