Legends of Persia

Legends of Persia with new graphical features

Recently we implemented some new graphical features to our 3D engine, below you can see some of them in “siavosh” project. -Deferred shading -Bloom effect -Normal and specular mapping -Lights : shadow & specular color, support unlimited point lights in the scene

Geometry Instancing Technique, Implemented.

In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex[…]