Recently we implemented some new graphical features to our 3D engine, below you can see some of them in “siavosh” project. -Deferred shading -Bloom effect -Normal and specular mapping -Lights : shadow & specular color, support unlimited point lights in the scene
Recently we have added some new features to game engine and editor in order to increase graphic quality and game appearance. some of them are listed below.
By using different brushes, level designers can easily make beautiful scenes (terrain) in the editor.
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex[…]
2d & 3D sound System, Implemented in engine and editor. with OpenAL & Fmod APIs. we can put 3d sounds, just like the other objects to scene .
here you can see very simple scene with some particle systems.