Component Base Structure in 12 visages

In 12 Visages, we Implement game core on component base structure.
in this structure each entity can carry different behavior ( select , move , attack , harvest , Build , etc …)
components can be attach and detach in real time to the entity (also their effects on the entity who carrying  that component)

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

In Editor :

Sourena Game Studio - Unit Property

Sourena Game Studio - Unit Property


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