{"id":256,"date":"2010-09-30T20:32:07","date_gmt":"2010-09-30T20:32:07","guid":{"rendered":"http:\/\/sourenagames.com\/?p=256"},"modified":"2010-10-07T07:47:01","modified_gmt":"2010-10-07T07:47:01","slug":"script-editor-in-simorgh-editor","status":"publish","type":"post","link":"https:\/\/sourenagames.com\/script-editor-in-simorgh-editor\/","title":{"rendered":"Script Editor In Simorgh Editor"},"content":{"rendered":"
Finally we add script editor to simorgh in separated tab near 3d view tab. user can switch easily to script editor tab.
\nbelow you can see script editor’s features :
\n– Color Blocks
\nYou can define various color blocks and implement single-line and multi-line comments.<\/p>\n
– Support for collapsible nodes (outlining)
\nThe out of the box outline parser recognizes C++ files and Cyrus script syntax.<\/p>\n
-Syntax Coloring :
\nScript Editor can support popular programming languages syntax now ( just for syntax coloring).<\/p>\n
– IntelliSense
\nScript Editor is similar to Microsoft\u00ae VC++ IDE now by supporting\u00a0 IntelliSense<\/p>\n
here we have example shut with a c++ code (this is not real script code from the game, this is just\u00a0 an example for syntax coloring )<\/p>\n