{"id":5543,"date":"2020-03-05T16:21:24","date_gmt":"2020-03-05T16:21:24","guid":{"rendered":"https:\/\/sourenagames.com\/?p=5543"},"modified":"2021-09-10T12:48:05","modified_gmt":"2021-09-10T12:48:05","slug":"mevent-98","status":"publish","type":"post","link":"https:\/\/sourenagames.com\/mevent-98\/","title":{"rendered":"The First Sourena Games Convention took place in Cinema Astara"},"content":{"rendered":"

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The First <\/span>Sourena Games<\/span> Convention took place in Cinema Astara, 18th of February, 2020<\/span><\/strong><\/h4>\n<\/div>

Sourena Games<\/a> came to its own convention packed with content. Aside from releasing financial statistics, the studio had many surprise releases. <\/span><\/span>The event started with Hassan Mehdiasl, CEO of sourena entertainments, who stated that the reason for this event was to display unity and strength in the Iranian game industry. <\/span><\/p>\n

The event served to celebrate every team and key figure involved in expanding Iran\u2019s video game industry, H. Mehdiasl continued to express much optimism in the future of Iran\u2019s game industry. He then asked Emad Rahmani, CEO of Resana Shokoh Kavir, to reveal their next title: Petra: Legend of the Fate Guardians.<\/span><\/p>\n

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The game revolves around the lost city of Petra in Jordan, the population of which mysteriously vanished. Resana Shokoh Kavir is trying to depict a fictional account of what may have happened.<\/span><\/p>\n

This hack and slash title challenges the player\u2019s swordsmanship, sports a massive world and sandbox elements to it. The development of this game began a year ago using Unreal Engine 4 and there will be more news regarding the target platforms soon.<\/span><\/p>\n

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The event followed with the golden goose of Sourena Games, <\/span>What Happened<\/a>. The project is being published by Sourena games studio for three years. Mr. Mahdiasl spoke of the project as one of the most special and ambitious games produced in Iran. The game boasts a gameplay time of about 7 – 8 hours.<\/span><\/span> It is also translated into 10 different languages and the localization is almost finished. Currently the project is in the final stages. The PC version of the game will be released in the next spring or summer, the PlayStation 4 and Xbox versions will be released by Sourena Games next fall.<\/span><\/p>\n

Jahangiri spoke of the endless efforts of the Zula team around the user support and problem resolving. He announced that last year 82,539 support tickets were registered by users, all of which were resolved by the support team.<\/span><\/p>\n

Jahangiri went on with the statistics of the Zula championship organized before. Since the spring of 2017, the start of Zula championship, a total of 14,083 people forming 1431 teams, competed in the tournament. By reaching the first position in the 2017 league, Oxin team will be sent to the Zula’s World Cup in 2020. Current year’s league is at its final stages, and the finals will take place in march, where the top eight teams will compete for the 50 million prize and the Turkish Grand cup, which will be held in the spring of 2020.<\/span><\/p>\n

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Jahangiri declared that in the last two years, a total of 28000 Dollars has been awarded to the winning individuals and teams, of which 8000 Dollars belong to the 2019 league. Currently a fully equipped game center is established by Sourena Games. Because of this centre’s great infrastructures and facilities, all Zula matches are and will be taking place there. According to Jahangiri, E-sports will be a lot more serious after these tournaments in Iran.<\/span><\/p>\n

Jahangfiri also spoke of various updates in the last two years; Ten large updates such as Persepolis and Tehran map, and Iranian weapons like Fateh, Shaher and Khyber developed by Sourena Games. A season pass was also available this summer. Using this pass, Zula players can obtain the designed prizes by performing various contracts and missions. The new chapter, which is dedicated to nowruz, is named Hakhamaneshi, and is currently in the production process. Items in this chapter have been designed inspired by Achemenid patterns to fit best in Iranian culture. This content is to be made available to play in other parts of the world.<\/span> <\/span><\/p>\n