New Texturing & Blending System Implemented (Terrain)
Recently we have added some new features to game engine and editor in order to increase graphic quality and game appearance. some of them are listed below.
Recently we have added some new features to game engine and editor in order to increase graphic quality and game appearance. some of them are listed below.
By using different brushes, level designers can easily make beautiful scenes (terrain) in the editor.
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex
2d & 3D sound System, Implemented in engine and editor. with OpenAL & Fmod APIs. we can put 3d sounds, just like the other objects to scene .
Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System. Here there is a Simple Shot From this new Feature. and we can capture, each Trigger's Events (OnEnter & OnExit , etc ...) in Script, so we can do what ever we want. following shots demonstrates it.
here you can see very simple scene with some particle systems.