Shadow map and Alpha test
The shadow map in editor implemented Shadow mapping with alpha test
The shadow map in editor implemented Shadow mapping with alpha test
Hello all dear users. we finally released second version of Sourena editor . You can download it from download part Sourena.gamedev.ir . In this version you must install Microsoft vcredist_x86-2008 and also GTK. There are many features that are not support in irrlicht . be careful for use them in your project. or just
Save & Load System In Simorgh Editor Is Base On Binary Serializing . We have a Structure For All Object In The Scene ,and when we want to save the scene we save all saved structures that realted to the object in the scene , By Writing Bit by Bit Into the file . and
Sourena Simorgh Editor's Undo & Redo Programming Completed. This undo&redo Algorithm based on Actions. All Important Actions happened On Scene Will Be Save In Action Structure . Actions Like Adding & Moving & Deleting & Editing etc ... are support in This Algorithm. This Algorithm Is Very Fast . We do not Save All Scene
This Class Is Responsible to Log All Events Happened In Editor & Game & Engine And All Tools And APIs Which Written In Sourena Software (Sourena Game Studio). Logger Class Use Multi Thread Technology For Separate Logging Command From Main Editor And Engine Thread and Run On Specific Thread Who Is Responsible To Log In