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So far SourenaEnAdmin has created 77 blog entries.

Geometry Instancing Technique, Implemented.

In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex

Geometry Instancing Technique, Implemented.2012-01-05T07:22:04+00:00

Sourena Game Studio attending Tehran Game Expo 2011

Visit Sourena Game Studio from 28 April - 1 May  at Milad Tower In Tehran, the largest trade fair and highlight of the events calendar for interactive games and entertainment In Iran. It’s going to be the most ostentatious show of the year, where you’ll be able to marvel at Sourena Game Studio’s

Sourena Game Studio attending Tehran Game Expo 20112011-04-21T04:44:47+00:00

Trigger Implemented In Game & Editor

Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System. Here there is a Simple Shot From this new Feature. and we can capture, each Trigger's Events (OnEnter & OnExit , etc ...) in Script, so we can do what ever we want. following shots demonstrates it.

Trigger Implemented In Game & Editor2011-03-27T13:06:42+00:00