Latest screenshots from Legends of Persia (paradise chapter)
Latest screenshots from Legends of Persia (paradise chapter) Back to Blog
Latest screenshots from Legends of Persia (paradise chapter) Back to Blog
Latest screenshots from Legends of Persia (Inferno chapter) Back to Blog
Latest screenshots from Legends of Persia (frozen land chapter) Back to Blog
Latest screenshots from Legends of Persia (Mountain chapter) Back to Blog
Latest screenshots from Legends of Persia (desert chapter) Back to Blog
Latest screenshots " legends of persia " Here there are some shots from the gameĀ Back to Blog
SourenGameStudio_Siavash_1 SourenGameStudio_Siavash_2 SourenGameStudio_Siavash_3 SourenGameStudio_Siavash_4 SourenGameStudio_Siavash_5
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex