Sourena Game Studio is a independent game development studio that combines years of industry experience, creativity and resourcefulness in high quality games.
Sourena Game Studio was founded on 18 February 2008 . The company is based in Making entertainment Products.
Making full use of the development talent and experience from various fields of expertise of his team, Sourena Game Studio strives to make games a complete and thrilling experience for every gamer as well as a rich experience for the developers working on them.
Welcome To Sourena Game Studio Web Site
New Videos From Our Games
Download Videos With Direct Links :
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download: Rush Level Desert (45.48MB) added: 15/09/2011 clicks: 83 description: Rush Level Desert - Gameplay |
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download: Rush Level Jungle (38.61MB) added: 15/09/2011 clicks: 78 description: Rush Level jungle - Gameplay |
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download: Siavash Simple Level (61.54MB) added: 15/09/2011 clicks: 74 description: Siavash - Demo Level - Gameplay |
Sourena Game Studio attending Gamescom 2011 in Cologne
Visit Sourena Game Studio from 18-22. August at gamescom in Hall 04.2 in Cologne, the largest trade fair and highlight of the events calendar for interactive games and entertainment. It’s going to be the most ostentatious show of the year, where you’ll be able to marvel at Sourena Game Studio’s upcoming Games.
In the next days we’ll publish more detailed information about the specific program highlights.
Where do I find Sourena Game Studio at gamescom 2010?
BUSINESS AREA:
Hall 04.2
To arrange a meeting, please email us or get in touch with your direct contact.
Media Journalists – Watch Out! Our Senior Product Manager will be available for your questions anytime on gamescom this year and will provide you with detailled product information.
Contact: info@Sourenagames.com
First Screen Shots From Our New Game “Rush”
The game will be available for free download (beta version) soon.
Here there are some shots from the game :
Geometry Instancing Technique, Implemented.
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.
Sourena Game Studio attending Tehran Game Expo 2011
Visit Sourena Game Studio from 28 April – 1 May at Milad Tower In Tehran, the largest trade fair and highlight of the events calendar for interactive games and entertainment In Iran. It’s going to be the most ostentatious show of the year, where you’ll be able to marvel at Sourena Game Studio’s upcoming Game.
In the next days we’ll publish more detailed information about the specific program highlights.
To arrange a meeting, please email us or get in touch with your direct contact.
Media Journalists – Watch Out! Our Senior Product Manager will be available for your questions anytime on Tehran Game Expo this year and will provide you with detailed product information.
Contact: info@Sourenagames.com



















































